10 Reasons Why Overwatch 2 Is Bad And How To Make It Better

With Overwatch 2 being out for almost 3 months now, players have had ample time to adjust to the new 5v5 game change as well as give their feedback on the mid-season balance patch. However, the community has reacted negatively to the game, with the majority of the issues centered on cosmetics, monetization, the Battle Pass, and almost every other issue other than the core FPS gameplay.
Upon reading numerous articles and gameplay blogs by Blizzard, I determined that now would be a good opportunity to review this live-service game and determine whether or not Blizzard has done a good job with Overwatch 2.
This article will list out the main reasons that are holding back this game in terms of enjoyment, gameplay, monetization, and rewards and that have the potential to make players leave the game if these issues remain unaddressed, while also having potential solutions to the issue that Blizzard can implement. The reasons are not ranked in any particular order.
10. Greedy Monetization
Blizzard has a turbulent history with its monetization practices, yet with Overwatch 2 being its most recently released game, it feels as if the company has not learned from its mistakes. Legendary skins will cost approximately 20 USD per skin and 10 USD for epic skins, regardless of the country that you live in. Not to mention the large variation in skin quality, especially when compared to older skins, or the recent controversy with Kiriko’s legendary skin, which consists of her wearing a jacket and slightly different leggings compared to her base skin.
For a brand new free-to-play player who never played the original Overwatch, they will almost never unlock any skins for the heroes that they play. At best, twitch drops, random giveaways, and playing events will be their primary sources of cosmetics.
Solutions:
- Bringing back loot boxes system similar to the original Overwatch.
- Give players the ability to earn Overwatch premium currency by playing the game
- Similar to Apex Legends, add a separate earnable currency that can unlock hero skins
9. Lack of rewards for playing the game
Most games reward their player base for playing their game in some form or another. Developers typically give away cosmetics, or the ability to earn cosmetics, to their player base once a milestone has been reached, such as playing 100 games in a season, leveling up, or getting access to more gameplay features.
The only rewards that Overwatch players enjoy are the daily and weekly quests that give Battle Pass experience, or up to 60 coins per week, which amounts to 60 cents. By comparison, a legendary skin costs 1900 coins to purchase, which would take 32 weeks of weekly play to unlock. Both of these rewards feel unfulfilling to receive and amount to next to nothing.
Other quests, such as the seasonal and ranked quests, are either extremely niche tasks or are so long-term that players rarely work on them or keep them in mind. Some examples of these quests are eliminating players in certain parts of the map or achieving a certain rank by the end of a season.
Solutions:
- Add the ability for players to earn more currency in the weekly quests
- Add a separate currency that can be exchanged for cosmetics
- Add older cosmetics or voice lines, sprays, intro and highlight poses as earnable rewards
Read the rest of the article at: https://www.gamersdecide.com/articles/why-overwatch-2-is-bad
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